Grand Theft Auto V evolves nearly every mechanic that was in the previous Grand Theft Auto games. As far as driving goes, the vehicles have been greatly improved, with Rockstar running more complex physics on them. The cars even hold to the ground slightly better. The driving mechanics feel more like a racing game, particularly the Midnight Club series, compared to Grand Theft Auto IV’s rocky, boat-like handling system. The shooting mechanics are better in terms of the feel of the mechanics and larger compared to the melee mechanics in the game, but that doesn’t mean that the melee combat won’t be fun, as it as been improved over the previous titles as well. Weapon selection has now also been changed. Instead of the old way of selecting through all the weapons, there is now a weapon wheel, which is similar to the version in Red Dead Redemption, another Rockstar game. Grand Theft Auto V draws inspirations from many different Rockstar titles in the past including Max Payne 3, Midnight Club, Manhunt, and Red Dead Redemption.
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Grand Theft Auto V, also known as GTA 5 or GTA V, is an upcoming Rockstar North video game currently in development. It is the fifteenth installment in the Grand Theft Auto series.
Announced on October 25, 2011, the game’s first trailer was released on November 2, 2011, at 4:00 PM GMT. The game was initially slated for a Spring 2013 release, but was pushed to September 17th the same year. Then, on July 15, 2013, Rockstar announced the Japanese release date for the game: October 10, 2013, almost a month after it will be released in the west.
Grand Theft Auto V is to be set in modern-day Los Santos and its surrounding areas and tells the stories of three protagonists: Michael, Franklin and Trevor.
The single-player mode of Grand Theft Auto V is told through three player-controlled protagonists; Michael, Trevor and Franklin, criminals whose stories interconnect as they complete missions. While interacting with the game world, the player may switch between them at will. During missions, switching characters may be presented as necessary in order to complete certain objectives, or as an optional alternative to find creative ways to interact with the characters; for example, in one such mission Michael rappels down the side of a building and Franklin provides covering fire with a sniper rifle, while Trevor controls the getaway helicopter, and the player can switch between controlling them to accommodate for a preferred play style.